Novels
Black River
What if Uncle Rupert’s fanciful stories of world-hopping wizards scavenging exotic animals, magic stones and weapons of mass destruction were real?
Kyle Nelson had always felt like a fish out of water, despite his family’s deep roots in the Midwest. When his creepy Uncle Rupert uses a magic trick to send him to another world, he finds himself the center of a 500-year old mythos that reignites an ancient civil war. Now, as a pawn of both sides, he could be the very tool that destroys the universe.
Black River is a cross between contemporary and epic fantasy. When Kyle is transported from west central Wisconsin to Metatha, a world that bypassed technological evolution by scavenging from other worlds, he sparks a rebellion and magical arms race. Unbeknownst to Kyle, he is the last remaining member of a caste that can use a magical stone to Travel to other worlds. The mundane flora, fauna and even pebbles of far worlds grant unthinkable powers to Metathans. They have built 500 years of mythology around the hoped for return of the Traveler. What he doesn’t know is that it is his besotted “Uncle” Rupert that Metathans most fear will swim home. And Rupert hopes Kyle will be his key to do just that.
Order a trade paperback of Black River!
Specters from a Dream
The Enchanter’s Web, Book I
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They thought their dreams guided them. What if they were wrong?
The gods left unfinished business after their ancient war among themselves. They banished, but didn’t kill their foe, who now seeks his vengeance by laying waste to the gods’ beloved creations: the land and peoples of Shande.
The gods empower unlikely heroes Khoti, Arshal, Nali, and Resala – altering their fates with abilities that could destroy them – to unite Shande to somehow save the world.
Book I of The Enchanter’s Web, an epic fantasy of intrigue and sorcery, finds our heroes trying to manage powers beyond their control in a desperate war against stronger forces with a mission to destroy the world.
Read more: Chapter 1 of Specters from a Dream and links to maps from the book.
Dread Warrior
The Enchanter’s Web, Book II
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What could go wrong when a peaceful land plans a war?
An avenging god with an ancient grudge, Ghyldus, manipulated the Minarians into invading the peaceful land of Shande, forcing its leaders into exile. Arshal, King in Exile, wants his country back. His people are bountied, his land occupied and in ruins. The gods granted him powers that might defeat Ghyldus, if he can learn to control them without killing himself.
With the help of his counselor Nali, a healing warrior Khoti, and his surviving siblings Resala and Peshal, Arshal must recruit ally nations, support a rebellion in Minaria, build an army while suffering a brutal occupation, and draw Ghyldus to face him when and where he’s strongest.
Book II of The Enchanter’s Web is an epic fantasy of intrigue and sorcery. Our heroes must face tribal rivalries and class divisions to somehow unite Shande and her allies to save themselves.
Read more: Snippet from Chapter 1 and links to maps from the book
The Rising of Kedtair
The Enchanter’s Web, Book III
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When all the pieces come together, what if it was always to another’s plan?
Arshal counts on many things. He must master god-granted powers to defeat the Enchanter Ghyldus to end Minaria’s brutal occupation of Shande. He must evade elite Minarian warriors pursuing him. He must unite allies and rival tribes and sustain a Minarian rebellion. He needs his sister Resala, a spy now captive in Ghyldus’s thrall, to goad the god into facing Arshal at the rising of the star Kedtair when Arshal will be at his strongest. He needs his healing warrior Khoti and his counselor Nali to build armies in far regions and meet him on that final battlefield under Kedtair. If Arshal fails, the world will never know peace again. Yet, in succeeding, he could destroy it.
Book III of The Enchanter’s Web, an epic fantasy of intrigue and sorcery, finds our heroes desperately gathering armies in an occupied land controlled by a better-armed and better-trained enemy. They must meet an impossible timeline. They count on many pieces falling into place. They didn’t count on the Enchanter’s web.
Read more: Snippet from Chapter 1 of The Rising of Kedtair and links to maps from the book.
Ryslad
Coming this October!
The plot was decades in the making. Then the final piece came into play …
Ryslad is an epic dark fantasy of political intrigue, magic and manipulation. It’s a story of lost Lore and broken Law, and in the end a tale of Love.
Generations of petty hatred fractured Ryslad into seven lands. Only the Pinnacle’s wizards maintain a tenuous peace, and ensure daemons exiled in the world’s making can’t breach the walls of the Without.
But when the three sons of the ailing King of Suterlad are mysteriously lost, a succession war brews. Then, a young Pinnacle scholar, Val, is taken captive in the slums of Marhamere, unaware he is the last piece in a game of conquest that could bring down the Pinnacle and the walls of the Without.
Val needs his wizard friends, a barmaid who sacrifices everything to help him, a woolherd possessed by a dead wizard, and support from all the lands to save them from rogue wizardry and daemons.
To succeed, Val must become everything he despises, just as his enemy planned.
Cover art and map by Jeff Sturgeon.
Cover design by Ingrid Kallick
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